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Thursday, July 2, 2020

blazblue cross tag battle Review (plus special edition)

BlazBlue cross-tag battle

If Smash wasn't enough...

BlazBlue Cross Tag Battle | PlayStation 4 | GameStop

What are the minor changes in gameplay for players coming from Persona 4 Arena or Under Night In-Birth Exe: Late [st]? Are there any other negatives besides the DLC characters? Does the absence of an Arcade mode affect the overall experience of the game? My first review in a long while and awarmisabovee has been. Well, here I go:
Although the series BlazBlue is not adequately known in the states, it is a series that is almost 10 years old and is also a series developed by Arc System Works, the same producer that brought us the excellent Dragon Ball FighterZ, but also serves as the Persona 4 Arena and Under Night In-Birth. Some members of ASW had the idea of putting the series BlazBlue, Persona 4 Arena, Under Night In-Birth, and for the first time RWBY, along with the 2 vs 2 matches, all in the same bag. And the result was this: BlazBlue: Cross Tag Battle^TM.

"A strange and mysterious voice decided to mix, through Phantom Field, four worlds into one, and these members of each world were summoned without warning. Each group was advised, by such a mysterious voice, to maintain their Keystone and to take the Keystones from the other groups if they wish to return to their world. And although the story is just reasonable, it always has one or another hilarious moment (though it's simple) and, fortunately, unlike what happened in the Chronicles of Under Night In-Birth Exe: Late [st] and in the story mode of Persona 4 Arena Ultimax for example, which in which they had exaggeratedly long dialogues, in this BlazBlue: Cross Tag Battle the dialogs are short."
Of the four episodes, the episode BlazBlue is slightly different from the other three, since it has ways to lead to a different ending, depending on the responses we give to the characters.

For those coming from BlazBlue, I tell you that in terms of gameplay is more or less the same. If you came from Persona 4 Arena or Under Night In-Birth Exe: Late [st], there have been a few minor changes here and over there, not to mention that the gameplay is simpler. Since this would take a lot of work and require too much development time, the 2.5D visual style of the Guilty Gear Revelator and Dragon Ball FighterZ has been set aside in this BlazBlue Cross Tag Battle. However, just as in Under Night In-Birth Exe: Late [st], they are still very good and it is still delightful to see each frame of each character, whether it is moving or simply in their combat pose. The fights are more or less like Dragon Ball FighterZ, but instead of being 3 vs 3, it's 2 vs 2. This means that during combat, the player can make simpler combos with only one character or more difficult combos with both characters. Regardless, and although there is one character slightly stronger than desired, the more time passes, the more I enjoy the gameplay of this game.

We have 20 characters available (when first released [22 if we count on Blake and Yang, which is free DLCs]), including Ragna the Bloodedge, Jin Kisaragi and Rachel Alucard from BlazBlue, Yu, Yosuke, and Chie from Persona 4 Arena, Hyde, Linne and Gordeau from Under Night In-Birth and Ruby, Weiss, and Blake from RWBY. However, and this is one of the main negatives of the game, Arc System Wohashave left characters like Platinum the Trinity, Jubei, Hakumen, Kanji Tatsumi, Orie, Aegis, and Naoto Shirogane as DLCs without any necessity. Despite they have put the DLC Pack 1 (Platinum, Orie, and Kanji) as free for two weeks after launch. Already to say that these same fighters are opponents in story mode. Seems like a waste for DLC...

Are you feeling familiar with the lobby menu of Dragon Ball FighterZ^TM or Guilty Gear Revelator^TM? Then you will feel at home in BlazBlue: Cross Tag Battle, since the lobby menu is practically identical, which is quite pleasant. In this same menu we can, for example, go to the store to buy Avatars, Icons, and Plates, among other things. In terms of modes, we have online: Casual Matches, Ranked Matches, and Room matches, and in Casual and Ranked Matches we are taken to a different lobby menu, where we can see who is fighting, and who is waiting for a battle. Sometimes we can also see each other's connections as well as communicate with players with emotes, stickers, and messages. In terms of Lag, I had no reason to complain, we just have to be aware of the connection of the opponent. In-Room matches, we can search or create room type, Match / Spectate Room, or Free-for-All, as well as the limit capacity of about 2 to 8 players and connectivity from 0 to 4 bars, among other options. There are no private matches and there is no way to invite our friends, with the alternative being to create Room matches with a password. The result is similar, but not so practical.

In addition to Episode Mode, we have several usual offline modes, like V.S. Mode, Tactics, and Training, but strange as it may seem, the game doesn't have Arcade mode. The soundtrack of each character already known is included in the package, which for me is very good. If we join the main soundtrack of the game and the songs of Ruby, Weiss, Blake, and Yang, you can take my words "very good" and replace them with "excellent" instead. If the BlazBlue Cross Tag Battle been with taken DLC's before the release, it would certainly be a near-perfect fighting game. Apart from that, it's impossible not to like BlazBlue: Cross Tag Battle.

My Final Score: 8 out of 10

Buy BlazBlue: Cross Tag Battle from the Humble Store
The special edition released in 2019
As of November 2019, there is a special edition with new characters, music the ages; the Characters added are Teddie, Yumi (from senran kaguraK, Naoto K, heart, neo, etc.

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